![]() ![]() Select the gizmo in the Viewport, or the BP_SunPosition Actor in the World Outliner. ![]() It is represented by a gizmo that looks like the cardinal points of a compass. (This gizmo only appears in the Unreal Editor, not when you run your Project.) Open the View Options menu at the bottom right of the Content Browser, and enable both Show Engine Content and Show Plugin Content.įind the BP_SunPosition Asset in the SunPosition Content folder, and drag it into the Viewport. In the Content Browser, open the Sources panel. You must make sure that your Level contains a BP_SkySphere instance.įrom the main menu, choose Edit > Plugins.įind the Sun Position Calculator plugin under the Misc category, and check its Enabled checkbox.Ĭlick Restart Now to apply your changes and re-open the Unreal Editor. Prerequisite: The Sun Positioner works with the default BP_SkySphere that you'll find already set up for you in most new levels you create in the Unreal Editor. Then, the Sun Position Calculator works in tandem with the default sky sphere in the Unreal Engine to place the Sun disk in the sky sphere and to orient the main Directional Light in the Level. You define the latitude, longitude, cardinal points, date, and time of day. The Sun Position Calculator Plugin solves these mathematical equations for you in the Unreal Engine. These complex equations incorporate a number of settings that include the geographical location of the observer on the globe, the date, and the time of day. In these cases, you need to be able to place the Sun in your Unreal Engine Level precisely, according to the same mathematical equations that govern the position of the Sun in the real sky of Earth. This is often true in large architectural and construction projects, but it may apply any time you need to produce true-to-life renderings that show realistic patterns of sunlight and shadow. In some contexts, the position of the Sun in the sky is not an aesthetic choice. ![]()
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